The Standard Coffee Shop
Home. Grab someone by the double doors and throw them Up: they go through the glass, the fight moves inside, and the cafe gets a $50 bill in the morning.
36 stages plus RANDOM, from a desert crossroads gas station to a lunar command deck. Eleven have finished background art; the rest are still being painted. Every stage has its own slot in Dallas’s soundtrack, so hit play and look around.
Home. Grab someone by the double doors and throw them Up: they go through the glass, the fight moves inside, and the cafe gets a $50 bill in the morning.
Same shit, different day. The graffiti says so.
Restricted government installation. Listen closely: the announcer has an easter egg here.
Floating ruins under alien moons. The Arcade boss fight lands here until Atma Enterprises gets real art.
Full moon, dead trees, one very lit window. Nobody who lives here pays rent.
Private property. Mind the cave. Do not answer if it calls your name.
Last chance gas. Prices have adjusted for the apocalypse.
An ancient pyramid swallowed by jungle. The stones have seen worse fights. Probably.
Sunset, the sea, and a row of moai who have opinions. One of them is wearing a hat.
Lunar operations deck. Someone left the moon on the big screen.
Fight on stage in front of the big screen. Tonight's feature: you, losing.
On The Standard Coffee Shop stage, grab your opponent near the double doors and throw them Up. They go through the glass and the fight continues inside. Then the world remembers: the door stays boarded up in later fights until it’s fixed, the cafe gets a $50 bill the next morning, and BlapApp hears all about it.
Playable in dev builds with placeholder art, hidden from the demo.