
TopLobsta
Fireball, Rising Claw, and the most finished sprite set on the roster. Out of the ring he’s the barista at The Standard. Survived a boiling pot, allegedly.
- Health
- Speed
- Power
“STAY DOWN. THE BUTTER'S ALREADY MELTED.”
23 fighters plus RANDOM, and 18 assist partners. Four fighters have finished portrait art; the rest fight as stick-figure placeholders with real kits and signature traits until their art lands. Stats are first-pass and will change.

Fireball, Rising Claw, and the most finished sprite set on the roster. Out of the ring he’s the barista at The Standard. Survived a boiling pot, allegedly.
“STAY DOWN. THE BUTTER'S ALREADY MELTED.”

TopLobsta’s sharper, meaner counterpart and fellow survivor of the Weenie Wagon escape. Watches from the power lines. Takes shiny things.
“I WATCHED THIS ENDING FROM THE POWER LINE. IT WAS BORING THERE TOO.”

The human hero with the skull-topped staff, 31 animation strips deep. Everyone else fights him as the Arcade boss, on a full gauge, after a WARNING screen.
“THE STAFF HAS ROOM FOR ONE MORE SKULL. IT CAN WAIT.”

TopLobsta’s shadow: his whole kit drawn as a dark silhouette with glowing red eyes and an afterimage. Same moves, worse intentions.
“I'VE BEEN BEHIND YOU THIS WHOLE TIME. LITERALLY.”
Selectable today, each with one mechanic nobody else has.
Rushdown. Small, quick and light: feather darts, a swoop and a dive bomb.
“SMALL BIRD. BIG PROBLEM.”
Archetype still open.
Coffee Break: Down + Special: sip, then six seconds 20% faster. A short crash after.
“THE EXTRA T'S ARE LOAD-BEARING.”
Archetype still open.
Call-Out: A longer parry window, and every parry takes half a bar of their meter.
“I'LL BE LEAVING A REVIEW. IT WILL BE ONE STAR AND ALSO ABOUT YOU.”
Cryptid. Archetype still open.
Glide: Hold Up while falling to glide down slowly.
“I APPEAR BEFORE DISASTERS. TODAY THE DISASTER WAS YOU.”
Cryptid. Archetype still open.
Thick Hide: Heavy Punch and Hard Kick power through one hit. Takes 20% less knockback.
“PHOTOGRAPH THIS ONE. IT'LL STILL COME OUT BLURRY.”
Archetype still open.
Feral: Under 35% health: 15% faster and 15% stronger for the rest of the round.
“BAD. VERY BAD. NO TREAT.”
Small shadow demon.
Shadow Step: Ground dashes start untouchable and pass through anything, even a guard.
“LIGHTS OUT MEANS LIGHTS OUT.”
Archetype still open.
Bloodsucker: Heals 30% of the damage his hits deal.
“I WOULD DRINK YOUR BLOOD, BUT I HAVE STANDARDS. LOW ONES. STILL NO.”
Deceptive. Final kit still open.
Mimic: Land a throw to steal the opponent's specials for ten seconds.
“I WAS YOUR COACH THIS WHOLE TIME. HE WAS ALSO ME.”
Planned unlocks. Until there’s an unlock system, they’re selectable like everyone else.
Bruiser. Heavy paws, a bear hug and a roar.
“I WAS HIBERNATING. NOW I'M CRANKY AND YOU'RE DOWN.”
Rushdown. Fast claws, a pounce and a howl.
“CHECK THE CALENDAR NEXT TIME. FULL MOON.”
Trickster. Hot takes from range and a rabbit hole to hide in.
“DO YOUR OWN RESEARCH. START WITH THE FLOOR.”
Atma's shadow. Same kit, nobody home.
“THE STAFF CASTS NO SHADOW. I AM THE SHADOW.”
Tank. Shambles, soaks hits and spits sludge.
“BRAAAINS. YOURS WERE OPTIONAL.”
Zoner. Ray gun, phase shifts and a probe.
“YOUR PLANET'S BEST? NOTED. FILED. DISAPPOINTING.”
Giant. The biggest body and the heaviest hands.
“I HAVE BEEN DEFEATED BY A FLOOD. NOT BY YOU.”
All-rounder. Silenced shots, a takedown and a cover story.
“THIS FIGHT IS CLASSIFIED. SO IS YOUR DIGNITY.”
Zoner. Magic missiles, blinks and potions.
“A WIZARD IS NEVER LATE. YOU WERE JUST EARLY TO LOSE.”
Bunker brawler. Canned goods from cover, trusts no one.
“I KNEW YOU'D COME. I'VE KNOWN FOR NINETEEN YEARS.”
Your first opponent in Story Mode’s fighting tutorial, and a planned selectable fighter. Not in the grid yet. Not dead yet either. Technically.
After you lock in, pick a partner. Press both dash buttons to call them in for one move: a Beam across the screen, a Rush with Down, or a Rise that launches with Up. They can be hit, which doubles the wait.
“PEACE WAS NEVER AN OPTION. NEITHER WAS YOUR LUNCH.” — Silly Goose