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// Character select

The Squad

23 fighters plus RANDOM, and 18 assist partners. Four fighters have finished portrait art; the rest fight as stick-figure placeholders with real kits and signature traits until their art lands. Stats are first-pass and will change.

TopLobsta
Balanced shoto. The fundamentals anchor.

TopLobsta

Fireball, Rising Claw, and the most finished sprite set on the roster. Out of the ring he’s the barista at The Standard. Survived a boiling pot, allegedly.

Health
Speed
Power
Finisher BOILED

“STAY DOWN. THE BUTTER'S ALREADY MELTED.”

The Raven
Aggressive shoto. TopLobsta's sharper counterpart.

The Raven

TopLobsta’s sharper, meaner counterpart and fellow survivor of the Weenie Wagon escape. Watches from the power lines. Takes shiny things.

Health
Speed
Power
Finisher NEVERMORE

“I WATCHED THIS ENDING FROM THE POWER LINE. IT WAS BORING THERE TOO.”

Atma
Human hero. The Arcade boss for everyone else.

Atma

The human hero with the skull-topped staff, 31 animation strips deep. Everyone else fights him as the Arcade boss, on a full gauge, after a WARNING screen.

Health
Speed
Power
Finisher RETURN TO DUST

“THE STAFF HAS ROOM FOR ONE MORE SKULL. IT CAN WAIT.”

Mr. Nasty
TopLobsta's shadow. Same kit, worse intentions.

Mr. Nasty

TopLobsta’s shadow: his whole kit drawn as a dark silhouette with glowing red eyes and an afterimage. Same moves, worse intentions.

Health
Speed
Power
Finisher LOW TIDE

“I'VE BEEN BEHIND YOU THIS WHOLE TIME. LITERALLY.”

// In the grid, art pending

Waiting for their close-up

Selectable today, each with one mechanic nobody else has.

Sparrow

Rushdown. Small, quick and light: feather darts, a swoop and a dive bomb.

Health
Speed
Power

“SMALL BIRD. BIG PROBLEM.”

mattttt

Archetype still open.

Coffee Break: Down + Special: sip, then six seconds 20% faster. A short crash after.

Health
Speed
Power

“THE EXTRA T'S ARE LOAD-BEARING.”

Nancy

Archetype still open.

Call-Out: A longer parry window, and every parry takes half a bar of their meter.

Health
Speed
Power

“I'LL BE LEAVING A REVIEW. IT WILL BE ONE STAR AND ALSO ABOUT YOU.”

Mothman

Cryptid. Archetype still open.

Glide: Hold Up while falling to glide down slowly.

Health
Speed
Power

“I APPEAR BEFORE DISASTERS. TODAY THE DISASTER WAS YOU.”

Bigfoot

Cryptid. Archetype still open.

Thick Hide: Heavy Punch and Hard Kick power through one hit. Takes 20% less knockback.

Health
Speed
Power

“PHOTOGRAPH THIS ONE. IT'LL STILL COME OUT BLURRY.”

Dogman

Archetype still open.

Feral: Under 35% health: 15% faster and 15% stronger for the rest of the round.

Health
Speed
Power

“BAD. VERY BAD. NO TREAT.”

Black Baby

Small shadow demon.

Shadow Step: Ground dashes start untouchable and pass through anything, even a guard.

Health
Speed
Power

“LIGHTS OUT MEANS LIGHTS OUT.”

Vampire

Archetype still open.

Bloodsucker: Heals 30% of the damage his hits deal.

Health
Speed
Power

“I WOULD DRINK YOUR BLOOD, BUT I HAVE STANDARDS. LOW ONES. STILL NO.”

Shapeshifter

Deceptive. Final kit still open.

Mimic: Land a throw to steal the opponent's specials for ten seconds.

Health
Speed
Power

“I WAS YOUR COACH THIS WHOLE TIME. HE WAS ALSO ME.”

// Future unlockables

The expansion ten

Planned unlocks. Until there’s an unlock system, they’re selectable like everyone else.

Big Bear

Bruiser. Heavy paws, a bear hug and a roar.

Health
Speed
Power

“I WAS HIBERNATING. NOW I'M CRANKY AND YOU'RE DOWN.”

Werewolf

Rushdown. Fast claws, a pounce and a howl.

Health
Speed
Power

“CHECK THE CALENDAR NEXT TIME. FULL MOON.”

Sam Tripoli

Trickster. Hot takes from range and a rabbit hole to hide in.

Health
Speed
Power

“DO YOUR OWN RESEARCH. START WITH THE FLOOR.”

Shadow Atma

Atma's shadow. Same kit, nobody home.

Health
Speed
Power

“THE STAFF CASTS NO SHADOW. I AM THE SHADOW.”

Mutant Zombie

Tank. Shambles, soaks hits and spits sludge.

Health
Speed
Power

“BRAAAINS. YOURS WERE OPTIONAL.”

Alien

Zoner. Ray gun, phase shifts and a probe.

Health
Speed
Power

“YOUR PLANET'S BEST? NOTED. FILED. DISAPPOINTING.”

Nephilim Giant

Giant. The biggest body and the heaviest hands.

Health
Speed
Power

“I HAVE BEEN DEFEATED BY A FLOOD. NOT BY YOU.”

Secret Agent

All-rounder. Silenced shots, a takedown and a cover story.

Health
Speed
Power

“THIS FIGHT IS CLASSIFIED. SO IS YOUR DIGNITY.”

Wizard

Zoner. Magic missiles, blinks and potions.

Health
Speed
Power

“A WIZARD IS NEVER LATE. YOU WERE JUST EARLY TO LOSE.”

Paranoid American

Bunker brawler. Canned goods from cover, trusts no one.

Health
Speed
Power

“I KNEW YOU'D COME. I'VE KNOWN FOR NINETEEN YEARS.”

// Coming soon

Zombie

Your first opponent in Story Mode’s fighting tutorial, and a planned selectable fighter. Not in the grid yet. Not dead yet either. Technically.

// Assist roster

Bring a friend

Silly Goose holding a kitchen knife in its beak

After you lock in, pick a partner. Press both dash buttons to call them in for one move: a Beam across the screen, a Rush with Down, or a Rise that launches with Up. They can be hit, which doubles the wait.

“PEACE WAS NEVER AN OPTION. NEITHER WAS YOUR LUNCH.” — Silly Goose

  • ToadRise hits harder. Weak normals, every hit rolls the dice.
  • Silly GooseFaster rush, lighter hit. Armed.
  • NephyFaster beam.
  • MeatyHeavy rush, slower.
  • Road TurtleShrugs off one hit.
  • TrevorHeavy beam, slower.
  • ScottQuick recharge.
  • DroneTwo-shot beam, lighter.
  • SkeletonBack fast after a swat.
  • WolfLonger rush.
  • BatHigher launch.
  • SpitfireFireball beam. The developer put himself in the game. Legal advised against it.
  • BearBig slow rush, takes a hit.
  • ZombieSwatted? Back in 4.
  • CrowThree-shot beam, pecks.
  • AngelRise stuns longer.
  • ArcheologistWhip beam pulls them in.
  • BaristaCaffeinated: faster beam and rush.