A 2D fighting game forged somewhere between myth, madness and morning coffee. The world ended. The coffee shop didn’t.
Fight. Survive. Serve coffee.
Arcade-grade 1v1
Fast, air-heavy and combo-forward: think Dragon Ball FighterZ by way of Smash Bros, with forgiving inputs. Chains, launchers, supers, parries, assists and finishers. Best of three. Blap blap blap.
A post-apocalyptic Story Mode
Bombs fall, the crew escapes in the Weenie Wagon, and a year later they climb out of the bunker under The Standard Coffee Shop into a wasteland full of zombies, raiders, cryptids and worse.
A world that remembers
Break the front door and someone has to pay for it. Regulars have routines, rumors mutate, and no two playthroughs share the same history. Your friend never met Greg. You will never forget Greg.
23 fighters. Four have faces so far.
TopLobsta and The Raven anchor the squad. Atma runs the Arcade gauntlet. Mr. Nasty is what happens when TopLobsta’s shadow gets a contract. Mothman, Bigfoot, Dogman, a Vampire and a whole lot of Nephilim trouble are queued up behind them.











The Standard
The bombs somehow missed one coffee shop. Nobody knows why. It’s your home, your hub and your business: brew, cook, hire crew, hear rumors, then head out into the wasteland and bring something back.
“A lovingly served sandwich can matter even when the world might end again.”Explore the world →
Phase 2 of 7
The arcade-grade fighter is wrapping up with a playable demo. Next comes the full roster art and every stage, then the Story Mode campaign, the living world, polish, and finally online play.
Got an idea? Drop it.
Character concepts, mechanics, lore, stage ideas, complaints about the goose. The dev board is open.
Open the dev board →